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So, I did what I swore I wouldn't do last year when the Star Trek Online open beta started. I'm playing the Rift open beta. Ugh. But maybe not so bad as STO. I did not have any trouble downloading or patching which is a plus. As with STO, I took forever at the character creation screen. So many choices, and colors and other options! I love it. And then it loaded up the game with no problems.
It seemed all the servers (shards?) were at high or full capacity, but I expected that. Apparently the server I'm on, or maybe all of them, are set for Pacific time, which really suits my play style fairly well, since I tend to solo a lot. I didn't have any trouble with picking up the basics, and yes, it's a lot like WoW. But I also see elements of some of the other MMOs I've played. I like the public group feature when you encounter rifts, which is similar to the auto grouping feature STO has.
Finally, the big problem I had with the STO beta and first week of play was server stability. I think they underestimated the number of people who were going to participate and the servers were always crashing. I missed most of the head start weekend for that reason. Hopefully the Rift folks will have learned from that. However the shard did crash last night around 7pm Eastern. I figure lots of West Coast folks were getting home from school/work and the East Coast folks had all had their dinner and wanted to play. Something to watch for and hopefully they will have taken it into account.
Just my two cents worth on the subject.
It seemed all the servers (shards?) were at high or full capacity, but I expected that. Apparently the server I'm on, or maybe all of them, are set for Pacific time, which really suits my play style fairly well, since I tend to solo a lot. I didn't have any trouble with picking up the basics, and yes, it's a lot like WoW. But I also see elements of some of the other MMOs I've played. I like the public group feature when you encounter rifts, which is similar to the auto grouping feature STO has.
Finally, the big problem I had with the STO beta and first week of play was server stability. I think they underestimated the number of people who were going to participate and the servers were always crashing. I missed most of the head start weekend for that reason. Hopefully the Rift folks will have learned from that. However the shard did crash last night around 7pm Eastern. I figure lots of West Coast folks were getting home from school/work and the East Coast folks had all had their dinner and wanted to play. Something to watch for and hopefully they will have taken it into account.
Just my two cents worth on the subject.